This article was published in the journal Keltria in issue 42, “Storytelling”. You can order this issue of Keltria here for digital download or print edition. Notes appear at the end of the article. Ireland has an international reputation as a nation of writers and storytellers, and it forms a large part of our national…
Category: Series 03: Dindshenchas and the Art of Mythic Cartography
The Further Adventures of Nera ~ The Cave Between the Worlds
As Nera climbed out of the steep misted cave, into the darkness, he was met by the autumn smoke smells of damp and decay, clustering around him like a guard of arms, wakeful and watching. The cold night air caught at his throat and he shivered. And yet there was another odour, strong, green, fresh,…
Dindshenchas 08: The Further Adventures of Nera – The Cow and the Time Machine
In the context of Dindshenchas, we return to the fascinating tale, Echtrae Nerai / Táin Bó Aingene (“The Adventures of Nera / The Cattle Raid of Aingene“), which we dipped into in “Corpse Carrying For Beginners“. When Nera returns from his adventures in the síd, he ends up with even more than a time-travel headache….
Cú Chulainn’s Wild Ride
In Section 32 of Fled Bricrenn, Cú Chulainn explains to Loegaire and Conall that he won’t fight them for the Champion’s Portion, as he’s had a busy day: Is and asmbert Cuculaind: ‘Rosirius andú morbrughi h-Érinn’, ol se, ‘Bregha Midii, Muiriusc Murteme Machae Magh Medbhai, Cuirech Cletech Cernai, Aidne Aidli Asul, Lia Linde Locharna, Fea…
The Legend of Knockmany Hill – a late tale of Cú Chulainn
In our explorations of the text of Bricriu’s feast we encountered many passages that demonstrate the story tellers’ art, full of patterning and rich vivid embellishment. The text also contains plenty of evidence for literary collation; versions of the story gathered together for the sake of completeness. Once stories enter the great library of written…
‘If you can keep your head’ – Thoughts on the beheading game.
IF you can keep your head when all about you Are losing theirs and blaming it on you… I had never considered that I might commence a comparison of the beheading game in Fled Bricrenn and Gawain and the Green Knight with a quote from Rudyard Kipling. It is apt, particularly in terms of the…
Dindshenchas 07: Fled Bricrenn 4 – A Head to Head Discussion
After an exhausting treck around Ireland in pursuit of the Champion’s Portion, it’s time to sit back and examine the text of Fled Bricrenn as a whole. There are many questions to be asked; such as who has been pulling our heroes’ strings? Join the Story Archaeologists in their quest to understand this fascinating saga,…
The Giant in the Mead Hall
In the flickering firelight of the evening feasting, the shadow of the newcomer filled the whole hall, darkening its comforting warmth. The man himself was a giant; huge, twice the height of any other. But he was no noble hero-warrior; no, not this one. This one wore no garment striped with gold. This one had…
Dindshenchas 06: Fled Bricrenn 3 – Your Head or Mine?
In the final episode of Fled Bricrenn, our heroes head deep into the Otherworld, a.k.a. Kerry. They enter the mysterious revolving fort of Cú Roí Mac Daire, culminating in the iconic beheading game. Join the Story Archaeologists as they take an axe to the Gordian Knot of this magnificent, though bewildering, saga. Please note: This…
Dressed to the nines! ~ a gallery of finery.
Fled Bricrenn is rich in its descriptions of finery. In its feasting halls, heroes and horse harness, detail is embelished with vivid detail. Our text is, of course largely ninth century CE but the story telling recalls an earlier heroic age of epic deeds. It is possible to identify memories of a mthologised pre-christian world throughout…